Style3d
This guide will walk you through the process of exporting your Clothings from Style3D to SwiftXR for VR and AR experiences. Each step is explained in detail to help both beginners and experienced user
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This guide will walk you through the process of exporting your Clothings from Style3D to SwiftXR for VR and AR experiences. Each step is explained in detail to help both beginners and experienced user
Last updated
Was this helpful?
Before starting, ensure you have:
- Style3D Studio installed (They have a free version as well as a 30 free version for the complete software) https://www.linctex.com/products/studio
- SwiftXR account https://home.swiftxr.io/
If you have trims that you use the topstitch functions to create. Please make sure the type is OBJ for the front,Leave the back on check and make sure the type is TEXTURE.
If you have topstitch that are just topstitch and not trims, please make sure the type is TEXTURE for the front and check same as front for the back
Go to Tools on the upper part of your screen > then click on the UV editor.You should have something like this, see image below
You need to arrange the UV into one single UV tile, there are three methods
Method One - Manual select all the UV patterns, scale and resize to fit one Uv box, make sure they are scaled all at ones and noon is outside the UV tile or touching each other within the tile.
Method Two - Go the upper part of your UV editor and click on Layout, see image below.
Method Three - Right click on your UV editor window and click fit all uv to 0-1.
Go to File > Export > GLB, Choose where to save and give it a name.
The GLB export settings will poop out, check out
Check out all props and all avatar
Make sure it is set to Thin
Under option choose Simplify Mesh
Check unified UV Coordinates
Check baking all map, for the size it is advisable you use 1k so as to export a low poly mesh
Make the scale CM and 1.00%
Check save with Texture Files (ZIP)
After making sure the settings are similar to the above, click Ok and export.
Go to where it exported and unzip to see your GLB
4. Import to SwiftXR
Create a new project in SwiftXR, see how to create a project here
You can either Drag your model and drop it on the SwiftXR Canvas or you go to File > Upload
You will get a warning sign if your model is more than 50mb so it advisable to keep it at 100mb so following the export setting from style3D is crucial to achieve this, Click on proceed.
Once imported, carefully check your model in SwiftXR. Verify that all parts, textures, and materials appear as expected.