Clo3d
This guide will walk you through the process of exporting your Clothings from CLO3D to SwiftXR for VR and AR experiences. Each step is explained in detail to help both beginners and experienced users.
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This guide will walk you through the process of exporting your Clothings from CLO3D to SwiftXR for VR and AR experiences. Each step is explained in detail to help both beginners and experienced users.
Last updated
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Before starting, ensure you have:
- CLO3D installed (They have a 30 free version for the complete software) https://www.clo3d.com/en/clo/download
- SwiftXR account https://home.swiftxr.io/
If you have topstitch please make sure the type is TEXTURE
Go to the top of your menu, you will see Simulation, click the drop down and choose UV editor
You need to arrange the UV into one single UV tile, there are three methods
Method One - Manual select all the UV patterns, scale and resize to fit one Uv box, make sure they are scaled all at ones and noon is outside the UV tile or touching each other within the tile
Method Two - Go to the sidebar of the UV editor and click on the auto UV packing, when the pop up shows up.
Change the padding to 0.004
Change Fidelity to 3
Make sure fix scale ratio is checked
Check 0 to 1
Method Three - Right click on your UV editor window and click fit all uv to 0-1also click UV coordinate then OK
You need to go back to the simulation tab
Click on Connect > Everywear
Ones you see the pop up but the desired number in the garment polygon depending on how low poly you want the garment to be then click the optimize button
Go to File > Export > gltf 2.0 (GLB), Choose where to save and give it a name
The GLB export settings will poop out, check out
Check out all avatar
Make sure it is set to Thin
Check unified UV Coordinates
Image size depends on how you want the texture to look but , for the size it is advisable you use 1k so as to export a low poly mesh
Make the scale CM and 1.00%
Check save and compress (ZIP)
After making sure the settings are similar to the above, click Ok and export.
Go to where it exported and unzip to see your GLB
Create a new project in SwiftXR, see how to create a project here
You can either Drag your model and drop it on the SwiftXR Canvas or you go to File > Upload
You will get a warning sign if your model is more than 50mb so it advisable to keep it at 100mb so following the export setting from style3D is crucial to achieve this, Click on proceed.
Once imported, carefully check your model in SwiftXR. Verify that all parts, textures, and materials appear as expected.