SwiftXR Documentation
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  1. 🎮 3D Content Creation
  2. Specifications

Web3D Cheat Sheet

This is a concise guide sheet on the requirement and specification for creating, optimizing and uploading 3D models to the SwiftXR's web hub.

Item

Count

Description

1

Tris Count

< 200,000

Lower triangle count generally improves performance.

2

Number of Mesh Parts

< 15

Fewer mesh parts can lead to fewer draw calls, improving performance.

3

Number of Materials

< 20

Aim to use texture maps over complex node setups.

4

File Size

< 30 MB

Strive for smaller file sizes for faster upload times and performance.

5

Recommended Modelling Tools

Blender, Maya, etc.

Choose software that supports efficient modelling and GLB/glTF export.

6

Modelling Best Practices

Efficient & Clean

Keep geometry clean and delete unseen geometry.

PreviousSpecificationsNextWeb3D Detailed Cheat Sheet

Last updated 3 days ago

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